Roblox adds age-based accounts for kids and teens

Roblox rolls out Kids and Select accounts with age checks, safer chat and tighter controls for users under 16. Here’s what changes.

At a glance
  • Roblox is launching new age-based accounts to tailor content and chat for users under 16.
  • Kids ages 5 to 8 will see only curated games with chat turned off by default.
  • Users ages 9 to 15 get broader access but still face content ratings and moderation.
  • Parents gain more control with tools to block or approve specific games and manage chat.

 

If your child plays Roblox, they are part of a massive global audience. Roblox has reported more than 144 million daily active users, with a large share made up of kids and teens who log in to play games, create content and connect with friends. That reach is exactly why a new change rolling out in early June matters.

Roblox is introducing two new account types designed to better match what kids play and who they can talk to based on age. The shift centers on structure. Instead of one shared experience with layered controls, Roblox is building separate environments for different age groups. As a result, content, chat and parental controls will adjust automatically as a child grows.

 

 

Roblox introduces age-based accounts so younger users see content that matches their age and maturity level.

Credit: Roblox

 

What are Roblox Kids and Roblox Select accounts?

Roblox is dividing younger users into two groups, each with its own rules and experience.

Roblox Kids (ages 5 to 8)

This is the most restricted environment. It is designed for younger children who need tighter guardrails.

  • Access limited to games rated Minimal or Mild
  • Only games that pass a three-step review process
  • Chat is turned off by default
  • A distinct visual design so parents can easily recognize the account

The idea here is simple. Kids see a limited version of Roblox that removes riskier content and disables communication.

Roblox Kids accounts limit younger children to limited games with chat turned off by default for added safety.

Credit: Roblox

 

Roblox Select (ages 9 to 15)

This group gets more flexibility, but still within limits.

  • Access to games rated up to Moderate
  • Same multi-step game screening process
  • Chat settings remain on by default in most regions
  • Visual indicators show the account type

At this stage, Roblox assumes users can handle a broader range of experiences, but still keeps filters in place.

Roblox Select accounts give older kids access to more games while still applying content ratings and moderation.

Credit: Roblox

 

How Roblox decides what games kids can play

Not every game makes the cut. Roblox is adding a continuous evaluation system that runs behind the scenes. Here’s how it works:

1) Developer verification

Creators must verify their identity, enable two-step security and maintain a Roblox Plus subscription.

2) Real-time evaluation

Older users, age 16 and up, effectively test new games first. Roblox studies how they interact and reviews reports before exposing those games to younger players.

3) Content eligibility check

Games receive maturity ratings such as Minimal, Mild or Moderate. Certain categories, like social hangouts or free-form drawing, are excluded by default for younger users. This layered approach combines AI moderation, human review and real-world gameplay signals.

Users age 16 and older move into the full Roblox experience with broader access to games and features.

Credit: Roblox

 

Age checks now control the entire experience

Roblox is expanding the same age-check system it introduced earlier this year for chat.

  • Users under 9 Roblox Kids
  • Users 9 to 15 Roblox Select
  • Users 16 and older with standard Roblox accounts

If a user does not complete an age check, they face stricter limits. They can only access lower-rated games and cannot use chat. Once verified, the system automatically moves them into the correct account type.

 

Accounts evolve as kids grow

There is no need to manually switch settings over time.

  • At age 9, users move from Kids to Select
  • At age 16, they move to a standard account

This automatic progression is designed to simplify things for families while keeping protections in place at each stage.

 

Parental controls get more precise

Roblox is also expanding what parents can do.

  • Block specific games through age 15
  • Manage direct chat settings until age 15
  • Approve access to individual games outside default limits
  • View what games kids play and who they interact with

These tools give parents more direct control instead of relying only on broad content filters.

Parents can now approve or block specific games, giving them more control over what their child can play.

Credit: Roblox

 

A move toward global content ratings

Later this year, Roblox plans to align with the International Age Rating Coalition framework. That includes familiar systems like ESRB in the U.S. and PEGI in Europe. The goal is to make ratings clearer and more consistent across regions.

 

Why this matters to families

This update changes how Roblox works at a fundamental level. Instead of asking parents to constantly adjust settings, the platform builds age-appropriate experiences from the start. It also reflects a broader shift in tech. Platforms are under pressure to design safety into the product, not tack it on later.

As Larry Magid, CEO of ConnectSafely, an organization focused on helping families navigate digital safety, put it:

“By combining age assurance, stronger creator accountability, and parental controls, Roblox is helping set a higher standard for how platforms can better protect younger users while preserving positive online experiences.”

 

 

Related Links: 

 

 

Kurt’s key takeaways

Roblox is not removing risk entirely. No platform can. What it is doing is tightening the structure around how kids interact with content and other players. For parents, this could make things simpler. For kids, the experience will feel more tailored to where they are in life. The bigger question is whether this becomes the norm across gaming and social platforms.

If platforms start shaping experiences based on age by default, does that improve safety or limit how kids explore and learn online? Let us know your thoughts in the comments below. 

FOR MORE OF MY TECH TIPS & SECURITY ALERTS, SUBSCRIBE TO MY FREE CYBERGUY REPORT NEWSLETTER HERE

 

 

Copyright 2026 CyberGuy.com.  All rights reserved.  CyberGuy.com articles and content may contain affiliate links that earn a commission when purchases are made.

What's Your Reaction?

like

dislike

love

funny

angry

sad

wow